Shardmind pathfinder, The second pic is of another copy out of bag so you can get a better look. Beyond the gate lay the alien Far Realm, and the gate's destruction during the Dawn War resulted in the rise of the mind flayer empire. Speed: Your base walking speed . Shardminds are crystalline humanoid creatures composed of shards animated by psionic energy. Most Shardminds are Neutral Good or Lawful Good. Crystalline Memories: As a shardmind, you draw on the memories and knowledge of your people from before the Shattering. They were created from the shards of the Living Gate after its destruction. This is the Shardmind Dominator mini from the Lords of Madness set of D&D minis. May 16, 2021 · Shardmind's minds however function just as those of other living creatures, requiring rest and learning over their lives. This inner light sheds dim light in a shardmind's space, but a shardmind individual can squelch the light with an instant's concentration, useful for hiding in the dark for example. Average Height: 5´ 9˝–6´ 2˝ Average Weight: 180–230 lb. It's in great shape, new mint in its original bag, but lacks both its stat card. Your size is medium. Ability Scores: +2 Intelligence, +2 Wisdom or Charisma Size: Medium Speed: 6 squares Vision: Normal Languages: Common, Deep Speech. Medium Size Normal Speed of 30ft Ability Scores: +2 Int, +2 Con and -2 Dex. Shardminds are logical, emotionally distant beings focused on rebuilding the Living Gate. A Wyrwood are a thing, and have a living machine alternate race trait that gives them a con score in exchange for a bunch of construct immunities. Though if you're immune to fatigue, or can regularly cure it, you'd functionally not need sleep. The spell does not change the light level outside of the targets’ perception, and does not create magical darkness. Some turn to curiosity about the world while others work to remain detached, but all feel their emotions strongly. A shardmind's animating force glows dimly from within each of its component shards, emanating most brightly from where the eyes of a natural humanoid would be. Shardminds are sentient fragments of the Living Gate, which once stood at the pinnacle of the intricate lattace of the Astral Sea. Size: Shardminds range from 5 ft to 6 ft tall and weigh around 200 lbs. Shardminds - The int-favoring crystalline race from 4E returns, complete with a lore summary and a racial feat! Rules Shardmind - Pathfinder Shardminds are Outsiders with the Native subtype. Loses sleep immunity, but keeps not eating or breathing. Shardminds have great potential of mental advancement and have a tough crystalline body that makes them durable but slow to react. Each creature that fails its save perceives the world around it as one light level darker than its true illumination level. You gain proficiency in an Intelligence-based skill of your choice (Arcana, History, Investigation, Nature, or Religion). Shardminds are crystalline creatures consisting of hundreds of small shards of translucent green, white, red, or amber crystal assembled into humanoid form and animated by a force of pure psionic energy. choice of one other Skill Bonuses: +2 Arcana, +2 Endurance, +2 to one other skill Telepathy: You can communicate telepathically with any creature within 5 squares of you that has a language Worldbuilding and RPG Campaign Management tools for all Storytellers, Dungeon Masters and fiction Authorss Shardmind Ability score Increase: +2 to Intelligence Age: Shardminds are Immortal for age purposes Alignment: Shardminds are very rarely, if ever, evil, and rarely chaotic. Shardminds choose their forms to mimic the shapes of humanoids; some take on forms that seem more masculine, while others appear more feminine.
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