Pac3 sound event. The event which handles this best is animation_event, with “find” attack primary. Can be used to show/hide other parts after a certain amount of time. Also subscribe and Garry's Mod: How-to add sounds activated on an event (PAC3) The BooBox 10 subscribers Subscribe Quick little video on an event that activates once you're in mid air or in noclip. The event starts counting time when shown and compares it to the number of seconds using an operator. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket © 2025 Google LLC Quick little video on an event that activates once you're in mid air or in noclip. Enjoy!Intro Song - Angelz - StuntVideo Overlay song - Unknown Brain - Savi Another quick video! this time on how to have pac3 play a sound, every time you spawn!Song used: Seamus Mcnamara - TokyoJoin my Discord Group here: https://d This example pac uses the is_on_ground and timerx events with command parts to activate a sound when you fall long enough, and then when reaching the ground activates another sound and a custom animation. Jun 5, 2020 · On the visual tree/hierarchy on the left, if you place a sound under an Animation or a Custom Animation, you can configure it to work with it. Today I teach you how to add custom sounds to your PAC using events! Music in the video: https://www. May 22, 2013 · In this case, we'll be making a sound play when we attack/shoot with our custom weapon. And usually the PAC3 discord will be better at helping.
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